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Shining Paths

Adventures Beyond Known Space

Exploring the Shining Paths

Shining Paths is the name of the game, referring to the trails followed or left behind by Spacers, particularly the ancients. Following the Shining Paths can lead to untold riches and also grave dangers. The Shining Paths are space lanes between... Continue Reading →

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Manta

Manta-class Darkships are easily identified by their distinctive hull, which resembles an aquatic manta ray. Manta are renowned for their ability to fly in a wide variety of conditions, from atmosphere, gas giant, and submerged under water. This unique quality... Continue Reading →

Rockit

Rockit is a snuggly space dog. He is a "Familiar", an Incarnate of a hound dog.   Themes Familiar - fluffy snuggle beagle Tracker - hound dog Spacer - speedy space dog Esper - scout Assets BeagleBot3000 - soft snuggly... Continue Reading →

Slūrp

Slūrp is a Tril racer and secret agent, searching the stars for the legendary Chef Boyardee. Themes Tril - Loves spaghetti Racer - og windy track Gunslinger - shoot on the move Secret Agent - in n' out Assets Laser... Continue Reading →

Session 16 – Infamous

The spacers discover some of the drawbacks of a growing reputation. September 20, 2017 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), Gr4!L (Rae, absentee), and Chet (Brian), and Amir Ghaqi (Scott, absentee) Ice Ring of Reshuk 66D, Mot EmpireHell Frozen Over (HFO) is moored off Ice Station... Continue Reading →

Session 15 – Ice Station Zerobabwe

In which the Burners uncover grisly secrets of the Mot Empire. August 16, 2017 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), Gr4!L (Rae, absentee), and Chet (Brian, absentee), and Amir Ghaqi (Scott), Jean-Zorg (Chris), Slurp (Alek), Rockit (Luka) Ice Ring of Reshuk 66D, Mot Empire Hell Frozen... Continue Reading →

Session 14 – Gullwind the Privateer

August 9, 2017 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), Gr4!L (Rae, absentee), and Chet (Brian), and Amir Ghaqi (Scott) Tau Station Ɐ - Upgrading the Gullwind Gullwind returns from her "walk" through the station systems with a manifest of parts and list of upgrades she wants. With... Continue Reading →

Session 13 – Not Quite Alone

May 24, 2017 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), Gr4!L (Rae, absentee), and Chet (Brian), and Amir Ghaqi (Scott, absentee) Tau Station Ɐ After capturing an Artillery Remote, the crew determine that retrofitting mechanized weaponry into a Darkship like the Gullwind is a non-starter. The lack... Continue Reading →

Session 12 – Holing up at Tau Station Ɐ

April 26, 2017 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), Gr4!L (Rae, absentee), and Chet (Brian), and Amir Ghaqi (Scott) Notes: Showed the kitbash space station/colony model, and a Core Fleet model. Updated to the new dice mechanic of 2d-1Ud where 1 Success is a full success, instead of the... Continue Reading →

Session 11 – Fleeing Losorri

April 19, 2017 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), Gr4!L (Rae, absentee), and Chet (Brian), and Amir Ghaqi (Scott) Losorri Prime, Orethi Quarantine Zone The crew has rescued Novatek dock workers from the ruined Novatek Rift complex. The PCs interview and sign on their top eight picks... Continue Reading →

Session 10 – Novatek Rescue

March 29, 2017 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), Gr4!L (Rae, absentee), and Chet (Brian), and Amir Ghaqi (Scott) Losorri Prime, Orethi Quarantine Zone Looking for info, they fly to the suburb of Taganskaya and land in a deserted patch of wetland near a high school. Then... Continue Reading →

Session 8 – Dust Off

Feb 22, 2017 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), Chet (Brian), and Gr4!L (Rae, absentee) Losorri Prime, Quarantine Zone, Gazprom Megacorp Tower The spacers conclude negotiations with Gazprom, accepting a payment of 1MCr in Tau credsticks for heaps of squib nuggets. They offload the cargo and... Continue Reading →

Session 7 – Losorri

Feb 15, 2017 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), Gr4!L (Rae, absentee), and Chet (Brian, absentee) Tau Station Skrel and Hydra rethink attempting to board the Losorri frigate they fought earlier. The action seems hazardous, and as a military ship it is... Continue Reading →

Dorado Rim (T1822)

The Dorado Rim is a broad region centered on the Dorado Sector, which is comprised of five systems. This sector was discovered by human colonists in T1537, and is the central region for play in the Shining Paths. This map shows the Dorado... Continue Reading →

T1810 – Mot Alliance

In T1810 two fleets of Darkships entered the Dorado Fringe via SP ƛ Lambda and SP Ω Omega. The fleets took up position in the Sollima Bastion system, identifying themselves as the "Mot". The ship designs were eerily similar to derelicts found in the... Continue Reading →

T1807 – Mot Refugees

Around T1807 a stream of refugees in rag-tag fleets entered the Dorado Fringe at Sollima system via SP ƛ Lambda and SP Ω Omega. They claimed they were fleeing from the Mot, an aggressively expanding empire southeast of Dorado. Most of the refugees requested asylum... Continue Reading →

Session 6 – Losorri Attack

Jan 25, 2017 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), Gr4!L (Rae, absentee), and Chet (Brian, absentee) Tau System The spacers are in neutral system space transferring Torpedo Remotes from the Gullwind to a buyer's ship,  in exchange for a payment of 700KCr... Continue Reading →

Tril

The Tril are a non-humaoid race resembling a disc-shaped spiral of tendrils. They are one of the few non-human races who build Darkships and travel the universe. Tril are more remarkable still since they usually get along with humans and find them amusing,... Continue Reading →

Reflex/Rygas Blades

Reflex Blades (Rygas Blades) are swords or other edged weapons constructed of Reflex, a crystalline matrix that can be hardened similar to steel, but in the hands of a psionically trained warrior can become Void and cut through armor to sever the... Continue Reading →

Remotes (Drones)

Remotes are semi-autonomous, programmable drones. They can be remotely controlled manually or programmed for autonomous function. Remote Control Remotes usually have a proprietary remote control, which can operate either wireless or wired, in order to prevent hacking. An operator could send a... Continue Reading →

Equipment Price Guide

This is a general guide to prices of equipment and vehicles. All costs are given in Credits (Cr), which is the term spacers use for the standard unit of currency, although each system has its own currency. Larger values use... Continue Reading →

Session 5 – Path to Losorri

Jan 11, 2017 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), Gr4!L (Rae, absentee), and Chet (Brian, absentee) Tau Station Ɐ, aboard the Gullwind. Skrel has taken over the "firearm" harness since in the last session his "assault harness" was destroyed. He communicates with the other... Continue Reading →

Credits (Cr)

Credits (Cr) are the standard currency in the Shining Paths. Credits are a cryptocurrency that can be stored on credit sticks or transferred between banks. Each system issues its own credits, and purchases must be made in the currency of... Continue Reading →

AŁ (“AL”)

AŁ is a determined incarnate bounty hunter who never gives up on a bounty. With his mother and father killed by criminals, AŁ will stop at nothing to bring in bounties to the police force. Of course, for a price.... Continue Reading →

H-21x “Hex”

H-21x is AŁ's ship, a sleek and nimble fighter befitting a space ace. The ship has a pilot compartment, although AŁ often pilots it from one of the two Harnesses bays on the sides.

World / Planet – die drop table

Use this die drop table to randomly generate a planet.  

Station / Capital ship – die drop table

Use this die drop table to randomly determine PC position in a space station, capital ship, or other large structure. Replace the Cryogenic Chambers space for Incarnation Facility.

Session 4 – Scavenger Hunt

Dec 21, 2016 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), Gr4!L (Rae), and Chet (Brian, absentee) Tau Station Ɐ, in orbit around a destroyed alternate Tau Station. The spacers have picked up a torpedo remote and shipments of medicine. They decide to keep looting... Continue Reading →

Gr4!L (“Grail”)

Gr4!L was found in Tau Station Ɐ in the Ambassador's Lounge. Themes: Incarnate - Esper - Mthu'bo - Pirate Scout - Assets Harness - transforms into a small ship

ALXA

ALXA is Captain Ashkore's ship, an assault corvette darkship converted into his comfortable home in space. ALXA is a wedge-shaped ship built around a large main gun in a spinal mount. The gun is flanked by two small hangars in the "wings",... Continue Reading →

Ashkøre

Askhøre is a skilled rygas wielder and captain of the corvette ALXA. His mirrored blue shades hide eyes with both the intensity of a Lancer and the laughter of an organic. He has worked with AŁ for years and they are seldom seen without... Continue Reading →

Session 3 – Tau Station Ɐ

Dec 7, 2016 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), and Chet (Brian) Λ7 (Lambda7) Station, in the hangar where Skrel and Hydra fought armed Omegas in the previous session. SST The SST (station security team) arrives and stops the fight. There is a single order... Continue Reading →

Security Ops (SecOps) Agent

The Security Operations teams (SecOps) responsible for maintaining security of ships and stations are no joke. Space stations are isolated habitats floating in space, and a threat to the station could kill everyone inside or send the vessel plummeting to the planet below.... Continue Reading →

Session 2 – Hell’s Kitchen

Nov 30, 2016 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), and Chet (Brian) Λ7 (Lambda7) Station, in a the bar where Skrel and Hydra fought five Omegas in the previous session. Chet The owner of the bar, who previously asked if the situation... Continue Reading →

Chet

  Themes Black Ops Specialist - Cook - spirit chef Necroincarnate - you are what you eat / eat them to defeat them Mthu'bo - void aikido Assets darkship - "Hell's Kitchen" darkship restaurant reflex chef's tools - reflex blades armored clothing -... Continue Reading →

Carrier

Carriers are naval capitol ships that carry complements of small ships such as fighters, shuttles, and support craft. They are also ideally suited for battle mop-up, recovery, and salvage operations, which consist of frequent short-range flights in a limited area... Continue Reading →

Hackers

Hackers are known for their technological wizardry, adept at manipulating the ubiquitous computerized systems people take for granted. However in space Hackers more often find their skills useful as Electronic Warfare (EW) specialists. While the threats of guns and torpedoes are perhaps... Continue Reading →

Cargo Ships (Freighters)

Cargo Ships (also known as freighters) are Void Ships specialized in transporting vast volumes of cargo between systems. Most cargo ships utilize Void Sails, with only the longest-ranging vessels using the more risky Void Catapults.

Cloudclimber

The Cloudclimber is a light, fast Courier capable of flying in atmospheres. The elegant ship takes a pilot and one passenger, so it is a favorite of highly-mobile executives who work in multiple systems. Some civilians also use luxury models... Continue Reading →

Couriers

Couriers are Void Ships specialized for quick delivery of messages, small cargo, and passengers. They are the equivalent of the old "pony express", physically relaying their cargo from sender to recipient. Couriers are built for speed and quick pick-up and... Continue Reading →

Session 1 – Gullwind

Nov 16, 2016 - 5kr3l "Skrel" (Saxon) and H7drae|97 "Hydra" (Joel) The Burners are in space! Tau Station, in a bar. 5kr3l and H7drae are both broke, both have Rygas blades, and both like looking for trouble. Skrel isn't drinking his drink, but... Continue Reading →

5kr3l (“Skrel”)

  Themes Incarnate - "death incarnate" with melee harnesses Martial Artist - school of "Captain Crunch" binding and entrapment Hacker - ship control logic Space Pirate - your ship is mine Assets Rygas Blade - logic bomb Blitzkrieg FU2 Assault... Continue Reading →

Doubloon

The Doubloon is a Disc Gun, railguns that fire sharp metal discs. The discs ricochet or bounce off walls, making them a favorite of spacers who do not want to damage their ship. While cheaper imitations are available, the best discs are OEM golden... Continue Reading →

H7dra|97 (“Hydra”)

H7dra|97 ("Hydra") is a far-future fragment of the ancient souls of Der Hydra, Daesonis, and Azathoth. Themes Mthu'bo - vessel of malefic god Akashi - probability manipulation Burner - wanted ritual assassin of the Burning Legion Esper? Assets Data Mirror - information... Continue Reading →

Bouncers

Bouncers are heavy attack ships who specialize in Relay Attacks, using void jumping to reach enemy fleets. Fully capable of crushing hard targets such as capitol ships, Bouncers can carry extreme payloads of munitions on short, focused attack runs, culminating in a spectacular pyrotechnic "death... Continue Reading →

Trade Stations

Trade Stations are the hubs of interstellar trade, where Cargo Ships and other Void Ships dock to transfer cargo and passengers. Other ships can pick up the cargo for distribution to other systems, or Shuttles can glide down planetside. Logisticians and form-fillers rule supreme... Continue Reading →

Shuttles

Shuttles are specialized transports that ferry people and cargo between trade stations and planets. They Void Catapult into orbit, exchange cargo on a trade station, and then glide gracefully back to the planet. Since a major role is to move people between planets and stations, shuttles... Continue Reading →

Space Police (“Scops”)

Space police are present in every civilized system and sector. Spacers commonly refer to them as "space cops"  or "scops". Depending on the local laws and demeanor, they may be a blessing or a curse to Spacers, and their capabilities may vary... Continue Reading →

Burners

Burners are bounty hunters or assassins assigned to track down and "burn" designated targets. They can be government agents or private individuals working for pay. While some of the most notorious Burners are known to operate alone, most Burners actually work... Continue Reading →

Omegas (Corpse Soldiers)

Mot make extensive use of Omegas to crew their ships, man their lancer cohorts, and populate their garrisons. Omegas are often called "Corpse Soldiers", for they are Necroincarnates--cybernetically enhanced corpses. The Mot create their Omegas by forcibly Incarnating captives (dead or alive) and putting them through complete... Continue Reading →

Black Omegas (Spectrals)

The Black Omegas are the elite special forces of the Mot. Equally effective in clandestine and psychological warfare, these warriors are arguably the most notorious and feared fighting force ever known. Black Omegas are equipped with advanced components such as Void Blink Modules and Void... Continue Reading →

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