Shining Paths is the name of the game, referring to the trails followed or left behind by Spacers, particularly the ancients. Following the Shining Paths can lead to untold riches and also grave dangers. The Shining Paths are space lanes between... Continue Reading →
May 24, 2017 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), Gr4!L (Rae, absentee), and Chet (Brian), and Amir Ghaqi (Scott, absentee) Tau Station Ɐ After capturing an Artillery Remote, the crew determine that retrofitting mechanized weaponry into a Darkship like the Gullwind is a non-starter. The lack... Continue Reading →
April 26, 2017 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), Gr4!L (Rae, absentee), and Chet (Brian), and Amir Ghaqi (Scott) Notes: Showed the kitbash space station/colony model, and a Core Fleet model. Updated to the new dice mechanic of 2d-1Ud where 1 Success is a full success, instead of the... Continue Reading →
April 19, 2017 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), Gr4!L (Rae, absentee), and Chet (Brian), and Amir Ghaqi (Scott) Losorri Prime, Orethi Quarantine Zone The crew has rescued Novatek dock workers from the ruined Novatek Rift complex. The PCs interview and sign on their top eight picks... Continue Reading →
March 29, 2017 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), Gr4!L (Rae, absentee), and Chet (Brian), and Amir Ghaqi (Scott) Losorri Prime, Orethi Quarantine Zone Looking for info, they fly to the suburb of Taganskaya and land in a deserted patch of wetland near a high school. Then... Continue Reading →
Feb 22, 2017 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), Chet (Brian), and Gr4!L (Rae, absentee) Losorri Prime, Quarantine Zone, Gazprom Megacorp Tower The spacers conclude negotiations with Gazprom, accepting a payment of 1MCr in Tau credsticks for heaps of squib nuggets. They offload the cargo and... Continue Reading →
Feb 15, 2017 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), Gr4!L (Rae, absentee), and Chet (Brian, absentee) Tau Station Skrel and Hydra rethink attempting to board the Losorri frigate they fought earlier. The action seems hazardous, and as a military ship it is... Continue Reading →
Around T1807 a stream of refugees in rag-tag fleets entered the Dorado Fringe at Sollima system via SP ƛ Lambda and SP Ω Omega. They claimed they were fleeing from the Mot, an aggressively expanding empire southeast of Dorado. Most of the refugees requested asylum... Continue Reading →
Jan 25, 2017 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), Gr4!L (Rae, absentee), and Chet (Brian, absentee) Tau System The spacers are in neutral system space transferring Torpedo Remotes from the Gullwind to a buyer's ship, in exchange for a payment of 700KCr... Continue Reading →
Remotes are semi-autonomous, programmable drones. They can be remotely controlled manually or programmed for autonomous function. Remote Control Remotes usually have a proprietary remote control, which can operate either wireless or wired, in order to prevent hacking. An operator could send a... Continue Reading →
Jan 11, 2017 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), Gr4!L (Rae, absentee), and Chet (Brian, absentee) Tau Station Ɐ, aboard the Gullwind. Skrel has taken over the "firearm" harness since in the last session his "assault harness" was destroyed. He communicates with the other... Continue Reading →
H-21x is AŁ's ship, a sleek and nimble fighter befitting a space ace. The ship has a pilot compartment, although AŁ often pilots it from one of the two Harnesses bays on the sides.
Use this die drop table to randomly generate a planet.
Use this die drop table to randomly determine PC position in a space station, capital ship, or other large structure. Replace the Cryogenic Chambers space for Incarnation Facility.
Dec 21, 2016 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), Gr4!L (Rae), and Chet (Brian, absentee) Tau Station Ɐ, in orbit around a destroyed alternate Tau Station. The spacers have picked up a torpedo remote and shipments of medicine. They decide to keep looting... Continue Reading →
Gr4!L was found in Tau Station Ɐ in the Ambassador's Lounge. Themes: Incarnate - Esper - Mthu'bo - Pirate Scout - Assets Harness - transforms into a small ship
Dec 7, 2016 – 5kr3l “Skrel” (Saxon), H7drae|97 “Hydra” (Joel), and Chet (Brian) Λ7 (Lambda7) Station, in the hangar where Skrel and Hydra fought armed Omegas in the previous session. SST The SST (station security team) arrives and stops the fight. There is a single order... Continue Reading →
The Security Operations teams (SecOps) responsible for maintaining security of ships and stations are no joke. Space stations are isolated habitats floating in space, and a threat to the station could kill everyone inside or send the vessel plummeting to the planet below.... Continue Reading →
Hackers are known for their technological wizardry, adept at manipulating the ubiquitous computerized systems people take for granted. However in space Hackers more often find their skills useful as Electronic Warfare (EW) specialists. While the threats of guns and torpedoes are perhaps... Continue Reading →
Cargo Ships (also known as freighters) are Void Ships specialized in transporting vast volumes of cargo between systems. Most cargo ships utilize Void Sails, with only the longest-ranging vessels using the more risky Void Catapults.
H7dra|97 ("Hydra") is a far-future fragment of the ancient souls of Der Hydra, Daesonis, and Azathoth. Themes Mthu'bo - vessel of malefic god Akashi - probability manipulation Burner - wanted ritual assassin of the Burning Legion Esper? Assets Data Mirror - information... Continue Reading →
Bouncers are heavy attack ships who specialize in Relay Attacks, using void jumping to reach enemy fleets. Fully capable of crushing hard targets such as capitol ships, Bouncers can carry extreme payloads of munitions on short, focused attack runs, culminating in a spectacular pyrotechnic "death... Continue Reading →
Trade Stations are the hubs of interstellar trade, where Cargo Ships and other Void Ships dock to transfer cargo and passengers. Other ships can pick up the cargo for distribution to other systems, or Shuttles can glide down planetside. Logisticians and form-fillers rule supreme... Continue Reading →
Shuttles are specialized transports that ferry people and cargo between trade stations and planets. They Void Catapult into orbit, exchange cargo on a trade station, and then glide gracefully back to the planet. Since a major role is to move people between planets and stations, shuttles... Continue Reading →
Mot make extensive use of Omegas to crew their ships, man their lancer cohorts, and populate their garrisons. Omegas are often called "Corpse Soldiers", for they are Necroincarnates--cybernetically enhanced corpses. The Mot create their Omegas by forcibly Incarnating captives (dead or alive) and putting them through complete... Continue Reading →
The Black Omegas are the elite special forces of the Mot. Equally effective in clandestine and psychological warfare, these warriors are arguably the most notorious and feared fighting force ever known. Black Omegas are equipped with advanced components such as Void Blink Modules and Void... Continue Reading →
Akashi (commonly "Fragments") are people who simultaneously live multiple lives. Each "Fragment" of an Akashi is a separate person, who also shares a common experience with the other fragments, which ranges from abstract feelings to a fully shared consciousness. Most Akashi have... Continue Reading →
The Māras are enigmatic beings of immense power, ancient and beyond mortal understanding. Maras wander the universe, sometimes as individuals or in small groups, and contact with them is always a risky affair, sometimes profitable but always perilous. The Maras are one of the... Continue Reading →
The Kalesh Mp-D42 Battle Pod is an armored attack Harness, supporting multiple roles and pilots. The model includes dual cockpits for an Incarnate and an Organic, and both are equipped with multi-function Reflex controls for solo or dual crew role combinations: pilot, gunner, navigator, and passenger.... Continue Reading →