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Shining Paths

Adventures Beyond Known Space

Category

Story Seeds

Dorado Rim (T1822)

The Dorado Rim is a broad region centered on the Dorado Sector, which is comprised of five systems. This sector was discovered by human colonists in T1537, and is the central region for play in the Shining Paths. This map shows the Dorado... Continue Reading →

T1810 – Mot Alliance

In T1810 two fleets of Darkships entered the Dorado Fringe via SP ƛ Lambda and SP Ω Omega. The fleets took up position in the Sollima Bastion system, identifying themselves as the "Mot". The ship designs were eerily similar to derelicts found in the... Continue Reading →

T1807 – Mot Refugees

Around T1807 a stream of refugees in rag-tag fleets entered the Dorado Fringe at Sollima system via SP ƛ Lambda and SP Ω Omega. They claimed they were fleeing from the Mot, an aggressively expanding empire southeast of Dorado. Most of the refugees requested asylum... Continue Reading →

World / Planet – die drop table

Use this die drop table to randomly generate a planet.  

Station / Capital ship – die drop table

Use this die drop table to randomly determine PC position in a space station, capital ship, or other large structure. Replace the Cryogenic Chambers space for Incarnation Facility.

Security Ops (SecOps) Agent

The Security Operations teams (SecOps) responsible for maintaining security of ships and stations are no joke. Space stations are isolated habitats floating in space, and a threat to the station could kill everyone inside or send the vessel plummeting to the planet below.... Continue Reading →

Hackers

Hackers are known for their technological wizardry, adept at manipulating the ubiquitous computerized systems people take for granted. However in space Hackers more often find their skills useful as Electronic Warfare (EW) specialists. While the threats of guns and torpedoes are perhaps... Continue Reading →

Couriers

Couriers are Void Ships specialized for quick delivery of messages, small cargo, and passengers. They are the equivalent of the old "pony express", physically relaying their cargo from sender to recipient. Couriers are built for speed and quick pick-up and... Continue Reading →

Bouncers

Bouncers are heavy attack ships who specialize in Relay Attacks, using void jumping to reach enemy fleets. Fully capable of crushing hard targets such as capitol ships, Bouncers can carry extreme payloads of munitions on short, focused attack runs, culminating in a spectacular pyrotechnic "death... Continue Reading →

Trade Stations

Trade Stations are the hubs of interstellar trade, where Cargo Ships and other Void Ships dock to transfer cargo and passengers. Other ships can pick up the cargo for distribution to other systems, or Shuttles can glide down planetside. Logisticians and form-fillers rule supreme... Continue Reading →

Shuttles

Shuttles are specialized transports that ferry people and cargo between trade stations and planets. They Void Catapult into orbit, exchange cargo on a trade station, and then glide gracefully back to the planet. Since a major role is to move people between planets and stations, shuttles... Continue Reading →

Space Police (“Scops”)

Space police are present in every civilized system and sector. Spacers commonly refer to them as "space cops"  or "scops". Depending on the local laws and demeanor, they may be a blessing or a curse to Spacers, and their capabilities may vary... Continue Reading →

Burners

Burners are bounty hunters or assassins assigned to track down and "burn" designated targets. They can be government agents or private individuals working for pay. While some of the most notorious Burners are known to operate alone, most Burners actually work... Continue Reading →

Omegas (Corpse Soldiers)

Mot make extensive use of Omegas to crew their ships, man their lancer cohorts, and populate their garrisons. Omegas are often called "Corpse Soldiers", for they are Necroincarnates--cybernetically enhanced corpses. The Mot create their Omegas by forcibly Incarnating captives (dead or alive) and putting them through complete... Continue Reading →

Black Omegas (Spectrals)

The Black Omegas are the elite special forces of the Mot. Equally effective in clandestine and psychological warfare, these warriors are arguably the most notorious and feared fighting force ever known. Black Omegas are equipped with advanced components such as Void Blink Modules and Void... Continue Reading →

Māras (“Cryptics”)

The Māras are enigmatic beings of immense power, ancient and beyond mortal understanding. Maras wander the universe, sometimes as individuals or in small groups, and contact with them is always a risky affair, sometimes profitable but always perilous. The Maras are one of the... Continue Reading →

Exploring the Shining Paths

Shining Paths is the name of the game, referring to the trails followed or left behind by Spacers, particularly the ancients. Following the Shining Paths can lead to untold riches and also grave dangers. The Shining Paths are space lanes between... Continue Reading →

Featured post

Known Space

"Known space" is the nucleus of civilization, the planets and systems in the galactic core. While for some Spacers this is home, for most it is the world they wish to escape from, a world of legalized corruption, political lobbies,... Continue Reading →

Ghost Ships

The downside of Reflex technology is that it deals in psychic currency. Most Reflex technology uses ambient psychic energy, but Reflex Cells and Reflex Furnaces require more concentrated energy...souls. A ship that runs out of psychic energy or strays too far... Continue Reading →

Space Pirates

Some spacers turn to a life of crime,  raiding other ships, stations or even worlds. Space pirates routinely conduct nefarious operations such as capturing and plundering spacecraft for cargo, looting and occasionally stealing an entire spacecraft itself, and possibly killing or enlisting the hapless crew... Continue Reading →

Mot Necroincarnates

The Mot are a faction of Necroincarnates. They take the bodies of other species, augmenting them extensively over time, and spreading their consciousness across the stars. Their culture is ancient and decadent and the bodies they painstakingly craft are seldom appealing... Continue Reading →

Space Samurai

Space Samurai are warriors who wander the stars and seek glory and self-perfection in ritual combat. Most Space Samurai encountered in space are Incarnates, with Harness stylized as ancient o-yoroi samurai armor. They are adept at many weapons, but their signature are their Rygas-bladed void swords, which in... Continue Reading →

Ancients

Spacers often follow the shining paths to find remnants of the "Ancients", precursor spacefaring races with long-forgotten technology. However, delving into ancient secrets is not without risk, for nearly anything could be found, and not all is comprehensible by mortal... Continue Reading →

Marooned

Spacers face many dangers, but becoming marooned or forced to land on a strange planet to make repairs can lead to a lot of alone time. However, spacers who are following the Shining Paths may find they are not the first... Continue Reading →

External Resources

Background Material http://www.drivethrurpg.com Music and Ambient Soundscapes tabletopaudio.com Station Names fantasynamegenerators.com/space-colony-names.php

Λ07Ω (Lambda-07-Omega)

Λ07Ω (Lambda-07-Omega) is a trade station on the current border of Mot space. The habitat spins above the dull red glow of the Lambda07 gas giant, bathing the station in blood-colored light. This station is well positioned near the crossings... Continue Reading →

Station B

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Station A

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Grounded

One of a Spacer's recurring nightmares is being grounded. This forces an adventure on the ground (or station-side), possibly without access to resources aboard the ship. Regardless of the reason, a Spacer who can't roam free is a bird with clipped... Continue Reading →

World Z

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World Y

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World X

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